New ideaGaming

Can-I-Play-It-Native

One searchable list of every game that has a native port, recompilation or decompilation for Apple Silicon, iPhone/iPad and Android handhelds, with install guides.

2 weeks ago · Scored 25 Oct 2026 · ID HBV-261025-10

Working title: Can-I-Play-It-Native — an open-source repo plus site listing native ports, recomps and decomps of games for Mac, iPhone and Android handhelds (working name)

Summary

BriefingHypothesisEstimate

New idea. Benchmark: Comparable repos (real daily stars): ly05010419/MacNativeGames — total 5,317 stars (OSS Insight meta / GitHub API, fetched 2026-10-25 07:03 BRT; API value, pending browser confirm); created 2026-10-17 (age 8 days); 24h (24 Oct UTC) +319; 7d (18–24 Oct) +5,017 (716.7/day) vs prior 7d (11–17 Oct) +7 …

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= +71571% (accelerating); 3d (22–24 Oct) +1,379 vs prior 3d (19–21 Oct) +3,021 = -54% (decelerating); since creation 664.6/day; peak day 2026-10-20 (+1,116), 4 days since peak; license MIT; forks 769. Daily: 18 Oct +617, 19 +815, 20 +1,116, 21 +1,090, 22 +631, 23 +429, 24 +319. | cranebeaker/coop-anything — total 1,268 stars (OSS Insight meta / GitHub API, fetched 2026-10-25 07:04 BRT; API value, pending browser confirm); created 2026-10-16 (age 9 days); 24h (24 Oct UTC) +104; 7d (18–24 Oct) +951 (135.9/day) vs prior 7d (11–17 Oct) +169 = +463% (accelerating); 3d (22–24 Oct) +358 vs prior 3d (19–21 Oct) +370 = -3% (steady); since creation 140.9/day; peak day 2026-10-18 (+223), 6 days since peak; license MIT; forks 162. Daily: 18 Oct +223, 19 +167, 20 +121, 21 +82, 22 +53, 23 +201, 24 +104. Method: daily new stars from OSS Insight analyze-recent-stars (UTC days, last 28 + prior 28) and totals from the OSS Insight meta / GitHub API (gh api repos/OWNER/REPO cross-check), fetched 25 Oct 2026 ~07:00–07:25 BRT; totals appended to /workspace/hbv_star_snapshots.csv with source. 24h = 24 Oct UTC; 7d = 18–24 Oct vs 11–17 Oct; 3d = 22–24 Oct vs 19–21 Oct; label: >+10% accelerating, <−10% decelerating, otherwise steady. No browser was available, so totals are 'API/OSS Insight, pending browser confirm'; none are estimated. Existence check: Checked 25 Oct 2026: AppleGamingWiki, PCGamingWiki, Mac Gaming Database, ProtonDB (Linux), Can I Play It On Mac-type sites, plus the MacNativeGames repo itself (curated list). Gap is weak. X: 561 posts/7d (Down 19% Mon→Sat (full UTC days: Mon 19 100 → Sat 24 81); peak Mon 19 100; Sat 24 is 19% below peak; window 2026-10-18 11:00 UTC → 2026-10-25 10:00 UTC (X API 7-day limit; Sun 18 and Sun 25 are partial UTC days; full days Mon 19 → Sat 24)). Revenue hypothesis: ~$200–$1.5K/month at month 6 (HYPOTHESIS).

Description

One searchable list of every game that has a native port, recompilation or decompilation for Apple Silicon, iPhone/iPad and Android handhelds, with install guides. Who: Mac and handheld gamers (Apple Silicon owners, iPhone/iPad gamers, Android handheld owners) worldwide. Pain: Native ports are scattered across GitHub repos and forums; people waste time with emulators or Wine when a native build exists.…

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Monetization: Sponsor slots (handheld makers, controller brands), affiliate links to stores; donations. Build: ~1 agent-week; stack: GitHub repo (MIT) + Next.js on Vercel; Supabase; GitHub API crawler. GTM: GitHub stars as launch; programmatic SEO per game ("Hollow Knight native Mac"); faceless posts.

Target customer

Mac and handheld gamers (Apple Silicon owners, iPhone/iPad gamers, Android handheld owners) worldwide.

Pain

Native ports are scattered across GitHub repos and forums; people waste time with emulators or Wine when a native build exists.

Why this score

Why it scored lower: Legal gray zone of some recomps and existing wikis already cover the job.

MoatHypothesis

Weak: Lists are copyable. Freshness via crawler could help. Status: Hypothesis.

Demand signals

X posts (7 days)

561

Signal trend

Down 19% Mon→Sat (full UTC days: Mon 19 100 → Sat 24 81); peak Mon 19 100; Sat 24 is 19% below peak

Web demandVerified

GitHub wave around native Mac ports (MacNativeGames) and agent-driven game modding (coop-anything); flat X chatter (Verified X API).

Market and competitors

TAM

Not sized this run — Scope: Global excl. China. Method: No third-party report fetched. (Basis: n/a)

SAMHypothesis

Not sized — Scope: Target languages/markets above. Method: HBV assumption. (Basis: Hypothesis)

SOMHypothesis

~$2K–$18K ARR (hypothesis) — Scope: Month-6 run-rate. Method: From revenue hypothesis ×12. (Basis: Hypothesis)

Competitors

AppleGamingWiki, PCGamingWiki, Mac Gaming Database, ProtonDB, MacNativeGames repo, r/macgaming.

Business model

Monetization

Sponsor slots (handheld makers, controller brands), affiliate links to stores; donations.

Revenue hypothesis (monthly)Hypothesis

~$200–$1.5K/month at month 6 (HYPOTHESIS).

Jobs to be done

When I want to play a game on my Mac, I want to find out if a native port exists, so I can skip slow emulation.

HXC

Tom, 28, M3 MacBook owner in Berlin (illustrative) · Plays indie games, hates Wine setup. Buying signal: Starred MacNativeGames; searches "native Mac port".

Build and go-to-market

Tech stack

GitHub repo (MIT) + Next.js on Vercel; Supabase; GitHub API crawler

GTM channels

GitHub stars as launch; programmatic SEO per game ("Hollow Knight native Mac"); faceless posts

Risks

Main risk

Legal gray zone of some recomps and existing wikis already cover the job.

All risksVerified

Value: Supported — MacNativeGames +5,017 stars in 7d (Verified) | Usability: Attention — Decelerating | Feasibility: High — Wikis exist | Business Viability: High — Legal gray zone

Next validation step

Do not build.

Sources

  1. github.com
  2. github.com
  3. applegamingwiki.com
  4. api.ossinsight.io (analyze-recent-stars)
  5. X API counts (window above)

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