Investigación en inglés. La investigación de esta página (título, briefing, fuentes) está escrita en inglés y no se traduce automáticamente. Solo se traduce la interfaz.
Idea nuevaConsumer
Fair Play Score
Before you install a casual mobile game, see its Fair Play Score: how often it forces ads, whether levels get harder to push purchases, and real player reports. Aplicação global; Versão LatAm in Portuguese and Spanish.
Título provisional: Fair Play Score — a community and AI-tested rating of which mobile games rig difficulty to sell ads or purchases (working name)
Resumen
BriefingHipótesis
New idea. Existence check: Searched 23 Oct 2026: app-store reviews and Reddit threads only; no dedicated rating of ad/difficulty manipulation found. The gap exists, but demand is thin. X: 37 posts/7d (Down 40% Sat→Thu (full UTC days: Sat 17 5 → Thu 22 3); peak Mon 19 9; Thu 22 is 67% below peak — ≥50% below peak: POP 5…
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.3 window-closed signal; window 2026-10-16 10:05–10:20 UTC (start varies by query) → 2026-10-23 10:00 UTC (X API 7-day limit; Fri 16 and Fri 23 are partial UTC days; full days Sat 17 → Thu 22)). Revenue hypothesis: ~$200–$1K/month at month 6 (HYPOTHESIS).
DescripciónHipótesis
Before you install a casual mobile game, see its Fair Play Score: how often it forces ads, whether levels get harder to push purchases, and real player reports. Aplicação global; Versão LatAm in Portuguese and Spanish. Who: Casual mobile gamers 18–50 (puzzle and block games), and parents choosing games for kids.…
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Pain: Popular free games appear to manipulate difficulty and ad frequency; players feel cheated but have no independent rating. Monetization: Affiliate links to fair premium games; labeled sponsor slots for ad-free games (hypothesis). Build: 2–3 agent-weeks (test harness on emulators, scoring, community reports); stack: Next.js on Vercel; Android emulator test runs; Postgres; community reports. GTM: SEO for "is [game] rigged"; shareable score cards; faceless short videos with gameplay.
Cliente objetivo
Casual mobile gamers 18–50 (puzzle and block games), and parents choosing games for kids.
Problema
Popular free games appear to manipulate difficulty and ad frequency; players feel cheated but have no independent rating.
Por qué esta puntuación
Por qué obtuvo una puntuación menor: Weak demand and legal pushback from studios.
Ventaja defensivaHipótesis
Methodology: A transparent test method could build trust. Thin demand limits value. Status: Hypothesis.
Señales de demanda
Publicaciones en X (7 días)
37
Tendencia de la señal
Down 40% Sat→Thu (full UTC days: Sat 17 5 → Thu 22 3); peak Mon 19 9; Thu 22 is 67% below peak — ≥50% below peak: POP 5.3 window-closed signal
Demanda en la webVerificadoHipótesis
An X News story (17 Oct 2026) on Block Blast cited 368M downloads in 2025 and about US$100M per year in ad revenue (third-party figures, Hypothesis) and allegations of rigged levels. X discussion is small: 37 posts in 7 days (Verified X API).
Mercado y competidores
TAM
Not sized this run — Scope: Game-rating traffic. Method: No report fetched. (Basis: n/a)
SAMHipótesis
Not sized — Scope: n/a. Method: n/a. (Basis: Hypothesis)
SOMHipótesis
~$2K–$12K ARR (hypothesis) — Scope: Month-6 run-rate. Method: From revenue hypothesis ×12. (Basis: Hypothesis)
Competidores
App Store / Google Play reviews; Reddit communities; Common Sense Media (kids only, not ad manipulation); game review sites.
Modelo de negocio
MonetizaciónHipótesis
Affiliate links to fair premium games; labeled sponsor slots for ad-free games (hypothesis).
Hipótesis de ingresos (mensual)Hipótesis
~$200–$1K/month at month 6 (HYPOTHESIS).
Jobs to be done
When I feel a game is cheating me to show ads, I want to check if it is rigged before I install, so I can pick a fair game instead.
HXC
Carlos, 42, Recife (illustrative) · Plays block puzzles daily; suspects the game cheats. Buying signal: Would read a score; would not pay.
Construcción y go-to-market
Stack tecnológico
Next.js on Vercel; Android emulator test runs; Postgres; community reports
Canales de GTM
SEO for "is [game] rigged"; shareable score cards; faceless short videos with gameplay
Riesgos
Riesgo principal
Weak demand and legal pushback from studios.
Todos los riesgos
Value: High — Weak demand | Usability: High — Legal pushback | Feasibility: Attention — Monetization | Business Viability: Supported — Clear gap
Siguiente paso de validación
Not recommended. Revisit only if a rigging story trends above 1,000 posts/day.
Fuentes
- X News story on Block Blast (17 Oct 2026, third-party figures)
- X API counts (window above)
ideanewmobile-gamesconsumer-rightsratingsb2cgloballatam
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Investigación, no asesoría de inversión. Los números conservan la etiqueta con la que se publicaron.